Tag archive for tutorial

Font Generating Script Using Illustrator and FontLab Studio

Font Generating Script Using Illustrator and FontLab Studio

About three weeks ago, my employer HAUS Interactive sponsored a weekend-long art hack. During the hack, I helped a fellow colleague create a font from scratch. Initially, the font was designed in Illustrator. Once the basic font-set was laid out, it quickly became apparent that taking font paths and converting it to a TrueType .tff…

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Let’s Make a 3D Game with HTML5: 01

Let’s Make a 3D Game with HTML5: 01

So we will kick off the second installment of Let’s Make a 3D Game with HTML5. This series of tutorials is meant to help one get a better understanding on how to create a slick 3D game with the newest of WebGL technologies. As stated…

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Let’s Make a 3D Game with HTML5: 00

Let’s Make a 3D Game with HTML5: 00

Welcome to part 00 of Let’s Make a 3D Game with HTML5, a new tutoiral about building an HTML5 game with three.js. This series will walk you through building a game from the ground up with three.js, covering all the major areas you’ll need to face…

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Adaptive Cloner for C4D

Adaptive Cloner for C4D

A while back I was working on a project that had me making an indeterminate amount of clones with the cloner object in Cinema 4d. After a day of working on the project, setting the spacing for each clone was driving me up the wall….

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Simple DirectMedia Layer (SDL) and iOS

Simple DirectMedia Layer (SDL) and iOS

Let me start off by saying I loooove SDL! It has to be one of the best 2d engines for game development out there. On top of that, I was stoked to hear there was a proper support for the iOS in the upcoming version…

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Vector Class 02

Vector Class 02

The Second part of creating a Vector Class. This is where all the magic happens! #ifndef POINT_H #define POINT_H #include <iostream> #include <math.h> #include “Point.h” using namespace std; //—————– //VECTOR CLASS //—————– class Vector : public Point { public: Vector(float fX = 0.0, float fY…

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Vector Class 01

Vector Class 01

A rundown on how to construct a basic vector class in c++. First step is to create a point class and then create a vector class that is inherited from it. This part is quite straightforward. In the end, an overloaded operator of the =…

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Ogre3d Setups

Ogre3d Setups

What more can I say, jonas26a has nailed the Ogre3d setup in Visual Studio. -An important note: when creating a Empty Project with the Ogre3d Application Wizard you want to avoid a LNK2019 Error in VS. This is done by Right Clicking the App Solution…

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