Tag archive for programming

Circle Slider Button – Cocos2D

Circle Slider Button – Cocos2D

As development of our first ipad app winds down, we are reflecting upon what we have learned and it is a lot. In this process, we have tread into some new territories. One of our proudest accomplishments is in the form of a completely new UI paradigm for the iOS…

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The Mystery Behind Physics Engines

The Mystery Behind Physics Engines

Physics engines in games have been around for quite a while. Games from large to small that are worth their metal have some type of physics implemented within their gameplay—all the way from AAA games such as Gears of War to casual games such as…

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Let’s Make a 3D Game with HTML5: 01

Let’s Make a 3D Game with HTML5: 01

So we will kick off the second installment of Let’s Make a 3D Game with HTML5. This series of tutorials is meant to help one get a better understanding on how to create a slick 3D game with the newest of WebGL technologies. As stated…

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NSOpenPanel: Displaying a File Open Dialog in OS X 10.7

NSOpenPanel: Displaying a File Open Dialog in OS X 10.7

I’ve been coding a lot in Cocoa lately. When looking up how to create a file open dialog with NSOpenPanel, I found out that most of the source code on the web was out of date. With the release of OS X 10.7 a lot…

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Let’s Make a 3D Game with HTML5: 00

Let’s Make a 3D Game with HTML5: 00

Welcome to part 00 of Let’s Make a 3D Game with HTML5, a new tutoiral about building an HTML5 game with three.js. This series will walk you through building a game from the ground up with three.js, covering all the major areas you’ll need to face…

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Tower of Hanoi with Ogre&Cocoa

Tower of Hanoi with Ogre&Cocoa

For our data structures midterm we had to create a non-recursive algorithm to solve the Tower of Hanoi problem. A classic computer science puzzle made much harder by doing it non-recursively. For extra credit the professor gave us the option to create a graphical representation…

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Vector Class 02

Vector Class 02

The Second part of creating a Vector Class. This is where all the magic happens! #ifndef POINT_H #define POINT_H #include <iostream> #include <math.h> #include “Point.h” using namespace std; //—————– //VECTOR CLASS //—————– class Vector : public Point { public: Vector(float fX = 0.0, float fY…

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Vector Class 01

Vector Class 01

A rundown on how to construct a basic vector class in c++. First step is to create a point class and then create a vector class that is inherited from it. This part is quite straightforward. In the end, an overloaded operator of the =…

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Ogre3d Setups

Ogre3d Setups

What more can I say, jonas26a has nailed the Ogre3d setup in Visual Studio. -An important note: when creating a Empty Project with the Ogre3d Application Wizard you want to avoid a LNK2019 Error in VS. This is done by Right Clicking the App Solution…

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