Archive for tutorial

Font Generating Script Using Illustrator and FontLab Studio

Font Generating Script Using Illustrator and FontLab Studio

About three weeks ago, my employer HAUS Interactive sponsored a weekend-long art hack. During the hack, I helped a fellow colleague create a font from scratch. Initially, the font was designed in Illustrator. Once the basic font-set was laid out, it quickly became apparent that taking font paths and converting it to a TrueType .tff…

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Detect Heterogeneous or Mixed Arrays in Ruby

Detect Heterogeneous or Mixed Arrays in Ruby

Over the past few days I have been picking up some Ruby. Overall, I enjoy the fully object oriented nature of the language. An interesting aspect of Ruby is its collections and the ability to create a heterogeneous or mixed set of objects. Although there…

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Let’s Make a 3D Game with HTML5: 01

Let’s Make a 3D Game with HTML5: 01

So we will kick off the second installment of Let’s Make a 3D Game with HTML5. This series of tutorials is meant to help one get a better understanding on how to create a slick 3D game with the newest of WebGL technologies. As stated…

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NSOpenPanel: Displaying a File Open Dialog in OS X 10.7

NSOpenPanel: Displaying a File Open Dialog in OS X 10.7

I’ve been coding a lot in Cocoa lately. When looking up how to create a file open dialog with NSOpenPanel, I found out that most of the source code on the web was out of date. With the release of OS X 10.7 a lot…

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Let’s Make a 3D Game with HTML5: 00

Let’s Make a 3D Game with HTML5: 00

Welcome to part 00 of Let’s Make a 3D Game with HTML5, a new tutoiral about building an HTML5 game with three.js. This series will walk you through building a game from the ground up with three.js, covering all the major areas you’ll need to face…

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Adaptive Cloner for C4D

Adaptive Cloner for C4D

A while back I was working on a project that had me making an indeterminate amount of clones with the cloner object in Cinema 4d. After a day of working on the project, setting the spacing for each clone was driving me up the wall….

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Fun and Profit with Maya Shadows Passes

Fun and Profit with Maya Shadows Passes

One reference for this tutorial is from Jeremy Bim’s article Better Shadow Passes. For all of you that have yet to read his book, I highly recommend picking up Digital Lighting & Rendering. A must have for any digital artist! I am a huge fan…

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Simple DirectMedia Layer (SDL) and iOS

Simple DirectMedia Layer (SDL) and iOS

Let me start off by saying I loooove SDL! It has to be one of the best 2d engines for game development out there. On top of that, I was stoked to hear there was a proper support for the iOS in the upcoming version…

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Vector Class 02

Vector Class 02

The Second part of creating a Vector Class. This is where all the magic happens! #ifndef POINT_H #define POINT_H #include <iostream> #include <math.h> #include “Point.h” using namespace std; //—————– //VECTOR CLASS //—————– class Vector : public Point { public: Vector(float fX = 0.0, float fY…

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Vector Class 01

Vector Class 01

A rundown on how to construct a basic vector class in c++. First step is to create a point class and then create a vector class that is inherited from it. This part is quite straightforward. In the end, an overloaded operator of the =…

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