Archive for programming

Circle Slider Button – Cocos2D

Circle Slider Button – Cocos2D

As development of our first ipad app winds down, we are reflecting upon what we have learned and it is a lot. In this process, we have tread into some new territories. One of our proudest accomplishments is in the form of a completely new UI paradigm for the iOS…

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Detect Heterogeneous or Mixed Arrays in Ruby

Detect Heterogeneous or Mixed Arrays in Ruby

Over the past few days I have been picking up some Ruby. Overall, I enjoy the fully object oriented nature of the language. An interesting aspect of Ruby is its collections and the ability to create a heterogeneous or mixed set of objects. Although there…

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The Mystery Behind Physics Engines

The Mystery Behind Physics Engines

Physics engines in games have been around for quite a while. Games from large to small that are worth their metal have some type of physics implemented within their gameplay—all the way from AAA games such as Gears of War to casual games such as…

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Let’s Make a 3D Game with HTML5: 01

Let’s Make a 3D Game with HTML5: 01

So we will kick off the second installment of Let’s Make a 3D Game with HTML5. This series of tutorials is meant to help one get a better understanding on how to create a slick 3D game with the newest of WebGL technologies. As stated…

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ThreeConvert OSX Batch Exporter Utility For three.js

ThreeConvert OSX Batch Exporter Utility For three.js

After working with the command line utilities for three.js I realized I was going to need a batch exporter for converting a group of 3d object files in one shot. So I whipped up an OSX app(ThreeConvert), that links to the three.js exporter python scripts…

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NSOpenPanel: Displaying a File Open Dialog in OS X 10.7

NSOpenPanel: Displaying a File Open Dialog in OS X 10.7

I’ve been coding a lot in Cocoa lately. When looking up how to create a file open dialog with NSOpenPanel, I found out that most of the source code on the web was out of date. With the release of OS X 10.7 a lot…

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Let’s Make a 3D Game with HTML5: 00

Let’s Make a 3D Game with HTML5: 00

Welcome to part 00 of Let’s Make a 3D Game with HTML5, a new tutoiral about building an HTML5 game with three.js. This series will walk you through building a game from the ground up with three.js, covering all the major areas you’ll need to face…

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Adaptive Cloner for C4D

Adaptive Cloner for C4D

A while back I was working on a project that had me making an indeterminate amount of clones with the cloner object in Cinema 4d. After a day of working on the project, setting the spacing for each clone was driving me up the wall….

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Simple DirectMedia Layer (SDL) and iOS

Simple DirectMedia Layer (SDL) and iOS

Let me start off by saying I loooove SDL! It has to be one of the best 2d engines for game development out there. On top of that, I was stoked to hear there was a proper support for the iOS in the upcoming version…

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Tower of Hanoi with Ogre&Cocoa

Tower of Hanoi with Ogre&Cocoa

For our data structures midterm we had to create a non-recursive algorithm to solve the Tower of Hanoi problem. A classic computer science puzzle made much harder by doing it non-recursively. For extra credit the professor gave us the option to create a graphical representation…

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